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Nethaera
Vlue
6 posters

    Event Position: Fine Tuning

    Vlue
    Vlue
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    Registered on Registered on : 2012-05-28
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    Event Position: Fine Tuning Empty Event Position: Fine Tuning

    Post by Vlue Tue Jun 05, 2012 11:01 pm

    Event Position: Fine Tuning v1.0
    By V.M.


    Introduction
    You know what's boring? Having to conform to the guidelines set before you!
    Really though, this adds a feature to fine tune the x, y position of an event's sprite through a script call in set move route

    Screenshots
    Lonely Couple Before:
    Event Position: Fine Tuning BeforeA1-1

    Happy Couple After:
    Event Position: Fine Tuning AfterA1

    Typical Boring Line Up:
    Event Position: Fine Tuning BeforeB1

    Fine Tuned Boring Line Up:
    Event Position: Fine Tuning AfterB1-2

    Stupid Stool:
    Event Position: Fine Tuning BeforeC1

    Good Stool:
    Event Position: Fine Tuning AfterC1

    How to Use
    Place script in.
    In any set move route command, use the script call, @shakechar = [true, x, y] where x and y are equal to the number of pixels to be offset.

    Script
    Code:
    ## Event Position: Fine Tuning ##
    # Fine tune the x, y position of event's sprites!
    #
    # Usage: Script call, @shakechar = [true, x, y] within set move route
    #          x and y are equal to the number of pixels to be offset
    #------#
    #-- Script by: V.M of D.T
    #--- Free to use in any project with credit given

    class Game_CharacterBase
      alias shake_init_public_members init_public_members
      def init_public_members
        shake_init_public_members
        @shakechar = [false, 0, 0]
      end
      def screen_x
        if @shakechar[0] == false || @shakechar[1] == nil then
          $game_map.adjust_x(@real_x) * 32 + 16 else
          $game_map.adjust_x(@real_x) * 32 + 16 + @shakechar[1] end
      end
      def screen_y
        if @shakechar[0] == false || @shakechar[2] == nil then
          $game_map.adjust_y(@real_y) * 32 + 32 - shift_y - jump_height else
          $game_map.adjust_y(@real_y) * 32 + 32 - shift_y - jump_height + @shakechar[2] end
      end
    end


    FAQ
    None At The Moment

    Credit and Thanks
    - By V.M. of D.T.
    - Free to use in any project with credit given

    Author's Notes
    I spent more time on the screenshots then the actual minor edit to add this one. Time well spent.
    Nethaera
    Nethaera
    Administrator
    Administrator


    Registered on Registered on : 2012-05-31
    Posts Posts : 67
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    Event Position: Fine Tuning Empty Re: Event Position: Fine Tuning

    Post by Nethaera Wed Jun 06, 2012 1:08 am

    This is awesome! Event Position: Fine Tuning 804925939
    DawningStar
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    Event Position: Fine Tuning Empty Re: Event Position: Fine Tuning

    Post by DawningStar Wed Jun 06, 2012 1:15 am

    This is amazing! Thank you so much! :3

    Back when i first started making games this stupid issue was always pestering me... So much that I eventually stopped places items on top on one another all together! I really appreciate you uploading this mod! :D
    Hyde
    Hyde
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    Registered on Registered on : 2012-05-18
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    Event Position: Fine Tuning Empty Re: Event Position: Fine Tuning

    Post by Hyde Wed Jun 06, 2012 1:44 am

    Oh wow Vlue, you have outdone yourself this time. Fantastic script!
    Reisen
    Reisen
    Moderator
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    Registered on Registered on : 2012-05-25
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    Event Position: Fine Tuning Empty Re: Event Position: Fine Tuning

    Post by Reisen Wed Jun 06, 2012 3:02 am

    Yup. This is totally gonna be useful, thanks Vlue :3
    Sepulchrum
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    Event Position: Fine Tuning Empty Re: Event Position: Fine Tuning

    Post by Sepulchrum Wed Jun 06, 2012 8:30 am

    Sweet. Another reason to not change from RPG Maker to some other engine.

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    Event Position: Fine Tuning Empty Re: Event Position: Fine Tuning

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